include( 'shared.lua' ) //LOAD THAT
include( 'init.lua' )
include( 'adminmenu.lua' )
include( 'cl_adminmenu.lua' )
include( 'cl_hud.lua' )
include( 'cl_load.lua' )
include( 'cl_scoreboard.lua' )
require("datastream")

function Init_Gamemode()

	surface.CreateFont("coolvetica",50,500,true,false,"HostnameText")
	surface.CreateFont("ScoreboardText",25,600,true,false,"NameText")
end

hook.Add( "Initialize", "initializing", Init_Gamemode );

